Comments (1)
Hi,
Unfortunately, I don't see an easy solution yet. There is no PxrOSL node in Katana as opposed to Maya. The 'oso' files are loaded directly and look like regular shaders. So the XML should be generated dynamically to support a copy-paste workflow.
Supporting a set of pre-defined OSL shaders is possible but I am not sure we will see the support for arbitrary OSL shaders soon.
I am open to suggestions and will help with the integration if someone would like to take this task on.
Cheers,
Andriy
from maya2katana.
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from maya2katana.