Camo's Projects
Config files for my GitHub profile.
Tool to encrypt/decrypt/bruteforce EDAT/SDAT files from PS3 games. Written by Hykem.
Welcome to the official guide on how users can play back on PlayStation®Home online on the original PLAYSTATION®3 & RPCS3.
Welkom bij de officiële gids over hoe gebruikers online kunnen gamen op PlayStation Home op de originele PS3 en RPCS3.
Bienvenue au guide officiel sur la façon dont les utilisateurs peuvent rejouer en ligne sur PlayStation Home sur la PS3 originale et la RPCS3.
Benvenuti nella guida ufficiale su come gli utenti possono riprodurre online PlayStation Home sulla PS3 originale e sulla RPCS3.
について PlayStation®Homeを初代PS3とRPCS3でオンライン再生する方法についての公式ガイドへようこそ。
JSONファイルをデータベースとして、簡単な検索機能をもつHTMLベースのWebページを作成しました。
A C# library and collection of tools that aims to make modding games in the Sonic the Hedgehog franchise easier.
Converts Igz Model Files from the Alchemy Engine to Fbx. Supports Crash Bandicoot™ N. Sane Trilogy, Ctr™ Nitro-Fueled, Skylanders Imaginators.
Lua for Windows is a 'batteries included environment' for the Lua scripting language on Windows. NOTICE: Looking for maintainer.
A module that maps between Lua and XML without much ado
PlayStation Home 1.86 Offline Client compatible with HEN/HFW.
This archive is based on A snapshot of data from PlayStation Home on 04-01-2015. This archive is a mirror of JohnDrinkWater's repo in an extracted format and will be updated whenever the Destination Home Team obtains Cache Donations. Additionally, this archive will also preserve any PlayStation Home websites.
The purpose of this repository is to keep an archive of all of the scenes that have been obtained by the Destination Home Team. This includes public, private, and development scenes from all regions of Home (SCEA/SCEE/SCEJ/SCEAsia).
Work-in-progress project that adds content, fixes bugs, and enhances many features.
Cloud texture replacement concept.
Graphics improvement script that improves shadow resolution, draw distance of LOD, most objects, effects and shaders, improves bloom, improves specular shaders and direct/indirect lighting, improves sunshafts and reduces blur. Requires RSL1 and will be updated to RSL2 in the future.
Collection of small miscellaneous mods I've made or are in development.
Work-in-progress project that adds content, fixes bugs, and enhances many features; made for the 2018 remaster of Red Faction Guerrilla.
Full control of vehicle cameras (Standard vehicles, walkers and tanks)
Overhaul mod for Red Faction
Overhaul mod for Red Faction Armageddon
Library for file formats used by Red Faction Guerrilla