Name: Benedikt S. Vogler
Type: User
Bio: Lead Backend & AI Engineer
🎓MSc Robotics, Cognition, Intelligence @ TUM
Twitter: BSVogler
Location: Munich, Germany
Blog: benediktsvogler.com
Benedikt S. Vogler's Projects
Implementation of the paper "3D Gaussian Splatting as Markov Chain Monte Carlo"
Another HyperNEAT Implementation
"Artus Puzzle", "Affenspiel", "Hexenspiel", "Legespiel" Solver written for my "Facharbeit"
Action based strategy game.
COLMAP - Structure-from-Motion and Multi-View Stereo
A JSON Web Token authentication plugin for the Django REST Framework.
Project developed during the ferienakademie 2018 in Sarntal.
FHIR Client for python
A toolkit for developing and comparing reinforcement learning algorithms.
Engine to run SNN RL algorithm using multithreading.
Game for Ludum Dare 33
Utilities for working with image data, text data, and sequence data.
MoloVol is a free, cross-plattform, scientific software for volume and surface computations of single molecules and crystallographic unit cells.
Tool to visualize spatiotemporal time series in 3d (VR)
A tool to detect the music genre using machine learning with keras.
The NEST simulator
An Artificial Life system designed as an approach to Artificial Intelligence
A Python wrapper for Google Tesseract
A raytracer as part of the course programming languages of Bauhaus Universität.
Reinforcement learning framework for spiking neural network actors with R-STDP for the master's thesis "Training Spiking Neural Networks with Reinforcement Learning".
Scripts implementing computer vision techniques to detect the warm water consumption from a meter.
My entry for #LD28 #LD48 using the Wurfel Engine
Isometric game engine. Open world, block/voxel based and sprite rendering.