Comments (4)
Strange that the behavior varies in native and HTML5 games as the code should be the same. I'll take a look!
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Should be tested again as you optimized the platformer automatism.
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Mmm, optimisations were made mainly on the implementation to avoid using for in
loops that JS engines can't JIT compile and optimize. So normally the behaviors of objects didn't change and the issue is still here!
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Closing as this should not be happening now. Feel free to open a new issue if there is still a reproducible issue :)
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