Comments (3)
No, the game doesn't use the IDE but only GDCore, GDCpp/GDJS which are LGPL v3 so you can create closed source game (and even commercial games).
We should maybe add a little text on the welcome screen or on the about dialog to explain that clearly.
from gdevelop.
Indeed, there is already on the license page of the GD wiki a note
explaining that games can basically use any license you wish :) (you
are not forced to make your games open source). This note should be copied
in the readme (and in part of the software where the licenses are
displayed, but I think it is already done in the "About dialog").
from gdevelop.
I've clarified the license in the Readme.md of the repository :)
from gdevelop.
Related Issues (20)
- Tiled Sprite Randomization Feature (Randomized Rotation and Offset combined with blending) a la Construct 3's r321 update. HOT 2
- Limitation in Physics Engine Speed HOT 1
- Simpler way to center origin sprite point HOT 3
- Add sorting for assets bin HOT 1
- Snapping objects in editor
- Corrupted value in Scene editor's tooltip right after instance deletion HOT 1
- Fullscreen Detection broken HOT 4
- Adding the ability to specify Cordova and NPM plugin parameters in extension dependencies HOT 1
- Platformer Deacceleration shows the wrong tooltip HOT 1
- High-Speed Collision Detection Limitation HOT 3
- Crash while using an editor
- Toggle switches don't work in 5.3.196 HOT 2
- User Interface Sound Effects
- "Preload as" toggles for audio files in the Resources Panel do not behave the same as the "Preload as" event actions. HOT 1
- Crash while using an editor
- Crash while using an editor
- Electron 18.x.y has reached end-of-support
- Text related actions and conditions suggest objects that are not concerned
- [5-5.3.200 bug] (PLATFORMER OBJECT) is on platform (PLATFORM OBJECT) condition no longer works HOT 1
- Top-down Tanks Redux - Kenney
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