Comments (4)
I think I might have wrapped some defines in I_video wrong (the wgl stuff is for Windows). I'll try and fix it ASAP -- I apologize for that problem!
from edge.
Ooops, sorry, I had forgotten to wrap the wglSwapIntervalEXT in a WIN32 define.
Fixed in 7e7e087
Please try again and let me know if it is compiling again =)
from edge.
Scanning dependencies of target updaterevision
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src/gitinfo.h updated to commit 2.1.0pre-429-gfe5f37e.
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/tmp/hyper3DGE/src/system/i_video.cc:377:1: error: expected declaration before ‘}’ token
}
^
make[2]: *** [CMakeFiles/3DGE.dir/build.make:1095: CMakeFiles/3DGE.dir/src/system/i_video.cc.o] Error 1
make[1]: *** [CMakeFiles/Makefile2:68: CMakeFiles/3DGE.dir/all] Error 2
make: *** [Makefile:84: all] Error 2
from edge.
Fixed in c90b785
from edge.
Related Issues (20)
- Will not compile HOT 3
- No GL Display on Linux HOT 14
- Networking Overhaul
- mods acting pretty weird on current master HOT 4
- Possible Future Feature: INI Parsing for Engine Configuration (replacing edge2.cfg) HOT 5
- Changing any boolean option through menu doesn't update the CVar HOT 4
- Idea: rework the old defaults system as CVars HOT 3
- IWAD handling (EGM vs INI) HOT 1
- Doom, line action type troubles HOT 2
- Doom, sector light to darkest linetypes HOT 1
- Feature/Renderer: fix up glBindAttribLocation HOT 2
- Renderer - only HUD and Sky is rendered HOT 5
- Unable to get past 3rd step from the CMake/Visual Studio Building Instructions page. HOT 7
- Duplicated SSE2NEON headers HOT 1
- FEATURE: MP3 Support HOT 4
- Mac M1 Support for Cmake HOT 15
- No textures found on darkwar.wad HOT 3
- build on Pi4 HOT 9
- New Renderer Fixup
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from edge.