Comments (32)
There is a driver available here, but I do not know how well it works. Someone also has made a "poor man's" driver here.
The first is a paid driver, the other one is free but it only maps to to keys on a keyboard.
from 360controller.
Thanks for your reply. I have no knowledge of programming or coding. The paid one seems to be better but I have no idea whether it could connect TWO x1 controllers at the same time on mac, since there is no trial version. I have sent email but without reply yet.
Does your 360 driver support for 2 360gamepads connectd?
from 360controller.
Yes.
Although it should support as many controllers as the OS supports, the driver will likely only have the LEDs denoting players one to four.
On Nov 19, 2014, at 11:13 PM, Xinglong Wang [email protected] wrote:
Thanks for your reply. I have no knowledge of programming or coding. The paid one seems to be better but I have no idea whether it could connect TWO x1 controllers at the same time on mac, since there is no trial version. I have sent email but without reply yet.
Does your 360 driver support for 2 360gamepads connectd?β
Reply to this email directly or view it on GitHub https://github.com/d235j/360Controller/issues/28#issuecomment-63765717.
from 360controller.
WOW. I envy you guys using 360 controller.
I just got my 2 x1 controllers several days ago( they seems cool) . It would be better if 360, PS3 or PS4 joystickers were chosen.
from 360controller.
I've tried the Xone-Driver from https://github.com/FranticRain/Xone-OSX but it would be pretty cool to have the Xbox One controllers work with this 360 driver. The 360 driver works pretty much flawless from what i could tell when i used it with my 360 controller.
The Xone Driver for example seems to mix up the left trigger and the right analog stick's x-axis.
The 360 drivers also install a lot better and automatically run on system-startup
from 360controller.
If you are interested in rolling my Xbox One controller driver into this one, let me know and I'll do what I can. Having all of the Microsoft controllers under one driver would be super convenient.
from 360controller.
I do agree with the statement that having the drivers together would be appreciated.
I have no issue with this. @d235j, @RodrigoCard: thoughts?
from 360controller.
I was planning to try that in the future, so I completely agree! :)
from 360controller.
So, after messing with some expired signature certificates (phew), I built the latest commit, get it here
https://dl.dropboxusercontent.com/u/14890209/Install360Controller0.15Preview1.pkg
I tested both wireless 360 controllers and a xbox one controller, both worked correctly (I dont have a xbox original controller, though)
Does the rumble works for XOne controllers in the prefpane (cant test in a game right now) ? It doesnt work for me.
Also, I am not sure if there is something broken, or if I did something wrong, but the Prefpane is not working at all.
from 360controller.
The Prefpane doesn't work for me either, but the rumble still works for the Xbox One controller in Fez.
from 360controller.
What, exactly, is wrong with the PrefPane?
Also, what version of OS X are you using?
Sent from my iPad
On Jan 15, 2015, at 8:01 PM, Drew Mills [email protected] wrote:
The Prefpane doesn't work for me either, but the rumble still works for the Xbox One controller in Fez.
β
Reply to this email directly or view it on GitHub.
from 360controller.
OS X 10.10.1
As for what happens with the PrefPane, it doesn't load at all. http://imgur.com/PbYz1hx
from 360controller.
Does anything show up in the Console app?
from 360controller.
I'm unsure as to what you mean by the console app, but testhaptic does work.
from 360controller.
The Console app is the application located at /Applications/Utilities/Console.app
that shows what various apps have put into the console. Look for anything that says System Preferences
: it'll help.
from 360controller.
Oh duh. Sorry. I'm such a Windows guy that I just think Console/Command Prompt/Terminal are all the same thing. Unfortunately, the console isn't terribly useful either.
1/15/15 9:58:08.362 PM System Preferences[6470]: [NSPreferencePane loadMainView]: Could not load nib at "(null)"
1/15/15 9:58:08.392 PM System Preferences[6470]: No settings found
from 360controller.
Also a weird side note. It looks like the Xbox One controller works with Aspyr titles (Ex. Borderlands 2) with the driver installed. No such luck with OnLive though. Don't know if that fix was intentional or not.
from 360controller.
To my knowledge, OnLive wants direct access to the 360 controller on OS X. Any driver would prevent this.
I don't know if it supports The Xbox One controller, though.
from 360controller.
@MaddTheSane The last commit 38b4a39 seems to have fixed the pref pane issue. So here we go:
https://dl.dropboxusercontent.com/u/14890209/Install360Controller0.15Preview2.pkg
the prefpane worked pretty well for me, including the trigger-rumble tests.
from 360controller.
Works well for me too. Note that the rumbles are the controller's rumbles and not the Xbox One's included impulse triggers. I can wire those up if you want, but seeing as no games support these triggers, it seems like a waste of time.
from 360controller.
I'd say add them: games may support them in the future.
Sent from my iPhone
On Jan 21, 2015, at 12:52 PM, Drew Mills [email protected] wrote:
Works well for me too. Note that the rumbles are the controller's rumbles and not the Xbox One's included impulse triggers. I can wire those up if you want, but seeing as no games support these triggers, it seems like a waste of time.
β
Reply to this email directly or view it on GitHub.
from 360controller.
@FranticRain Oh please do. If it is easy.
Would be interesting to include an option to redirect the "regular" rumble functionality to the triggers if the user wants. Not sure if that would work well.
from 360controller.
Its all the same packet really. I just need to use @MaddTheSane 's multiple classes for the ForceFeedback stuff and report that the controller supports FFJOFS_Z. I'm not sure at the moment how games would implement it, seeing as there are two triggers and one axis. As for switching the regular rumble to impulse trigger, its literally just moving the rumbles down two bytes in the packet to do that.
from 360controller.
https://dl.dropboxusercontent.com/u/14890209/Install360Controller0.15Preview2.pkg
this one could not be installed.
from 360controller.
@yummy527 are you sure? it is working for me and other people. Could you try again?
@FranticRain If you enable the rumble triggers for multiple classes of ForceFeedback stuff, how do we use that? Just to understand.
If it can "just work", could you please enable them?
Btw, I will close this since the main subject is done anyway! :)
Thanks everybody
from 360controller.
I'm working on an update to the Pref Pane that adds a Popup box that lets the user choose between normal rumble, triggers, and both. As for making that trigger rumble available to developers, @MaddTheSane has a MultipleFFDrivers branch that I would need to mess with a bit to make work.
from 360controller.
Oh. Great! :)
from 360controller.
I am sure that 0.15preview2 can not be installed on my imac, but 0.15preview1 is OK. It works well except the pref in System setting show nothing.
from 360controller.
@yummy527 The installer aparently have a problem updating the prefpane in new installations.
the newly installed prefpane simply dont work sometimes.
Please try this:
- Remove the Xbox Preference pane form the System preferences (right-click on its icon)
- Remove any kind of xbox devices from all off your usb ports.
- Restart your mac
- Install the pkg again
- now plug the controller(s)
from 360controller.
@yummy527 anyway, try this one https://dl.dropboxusercontent.com/u/14890209/Install360Controller0.15Preview3.pkg
from 360controller.
Hi, RodrigoCard.
https://dl.dropboxusercontent.com/u/14890209/Install360Controller0.15Preview3.pkg This one could not be installed,either
from 360controller.
Hi, RodrigoCard.
I redownloaded preview3. OK now!
Thanks.
from 360controller.
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from 360controller.