Comments (1)
background_cc_gamearea_tex.sc
SystemError PY_SSIZE_T_CLEAN macro must be defined for '#' formats
CoC uses LZHAM for compression on some assets. The Python module pylzham
has to be fixed to support Python >= 3.10. See the corresponding issue. For now please use Python < 3.10.
background_gamearea_tex.sc
file_type: 28, file_size: 4686189, sub_type: 4, width: 1286, height: 1822
with a totally messed up image.
Especially buildings_cc_tex_0.png and some more look more like art wall papers :-)
The PNG looks as expected. What you see is the raw asset. The game cuts and rotates the assets as needed.
background_player.sc
file_type: 1, file_size: 5, sub_type: 0, width: 1930, height: 3072
ValueError not enough image data
None of the *.sc
from CoC contain additional images. This repo tries to read the *.sc
files.
from cr-sc-dump.
Related Issues (20)
- PNG to SC HOT 1
- Encoding CSV support? HOT 1
- how to use cr-sc-dump HOT 4
- Unknown header (dl.sc) HOT 6
- lzma HOT 8
- Can't decryption sc file (no module named 'PIL') HOT 6
- clash of quest cant dump HOT 4
- HAY DAY SOME TEX / SC cannot get image HOT 5
- Decoder Error LZMA HOT 4
- I try to cut sprites from galaxy1036 repo HOT 2
- LZMAError HOT 3
- .csv Unknown header HOT 3
- LZMAError Input format not supported by decoder HOT 16
- Can't download pylzham "Could not build wheels for pylzham" HOT 1
- Decoding does not work for CoC v16.0.4 apk HOT 5
- Help needed with pyliblzma HOT 4
- Sample files for all older formats? HOT 7
- Issue with new cards HOT 2
- Decoding new _dl.sc files HOT 4
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from cr-sc-dump.