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0kk470's Projects

behaviac icon behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)

dotween icon dotween

A Unity C# animation engine. HOTween v2

loopscrollrect icon loopscrollrect

These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.

luban icon luban

你的最佳游戏配置解决方案 {excel, csv, xls, xlsx, json, bson, xml, yaml, lua, unity scriptableobject} => {json, bson, xml, lua, yaml, protobuf(pb), msgpack, flatbuffers, erlang, custom template} data + {c++, java, c#, go(golang), lua, javascript(js), typescript(ts), erlang, rust, gdscript, protobuf schema, flatbuffers schema, custom template} code。 不仅仅是导表工具。支持unity , ue4, tolua, xlua, slua, ilruntime, puerts等热更新插件;强大的数据校验能力;完善的本地化机制。a powerful game config export tool and code generator that supports for i18n and l10n.

particleeffectforugui icon particleeffectforugui

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

pil4 icon pil4

Lua程序设计第四版习题答案 (Programming in Lua 4th Edition Exercise Solutions)

sqlsugar icon sqlsugar

.Net aot ORM Fastest ORM Simple Easy Sqlite orm Oracle ORM Mysql Orm postgresql ORm SqlServer oRm 达梦 ORM 人大金仓 ORM 神通ORM C# ORM , C# ORM .NET ORM NET5 ORM .NET6 ORM ClickHouse orm QuestDb ,TDengine ORM,OceanBase orm,GaussDB orm ,Tidb orm Object/Relational Mapping

stb icon stb

stb single-file public domain libraries for C/C++

textfilesfortextmeshpro icon textfilesfortextmeshpro

When using TextMeshPro in Unity Editor,we can create a Font Asset from a text file.Here are some text files.I think they can help you customize your own Font Asset.The more text files are coming soon.

toonshader icon toonshader

Start project of Tutorial "Unity Toon Shader Tutorial"

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