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rflex's Introduction

RFLEX

RFLEX is now $0. Here's the source code.

Warning

This code is bad. REALLY bad. This was my low point as a programmer. I never intended this for public consumption. The majority of this code was thrown together in one sleep-deprived summer. I was the only programmer, so don't expect good commenting (if any). I'm only releasing this because someone asked for it. If you want to look through this, it's your funeral.

Hints

I'm definitely not going to maintain this codebase, but if anyone wants to set up a development environment I have a few hints for you:

  • RFLEX is made in Java/libGDX, and requires gradle to run. I've stripped out most development environment files (you would've found them to be of little use) except for some gradle configurations in the top-level. These files will tell you what packages are required to set it up.
  • There are still some Steam SDK calls in there, so remove them until it runs.
  • I made a decent level editor, but it's hidden somewhere in the files. If you are planning on extending the gameplay, I would highly recommend looking into that.

P.S:

I am releasing these files in good faith; please use your common sense and don't abuse that.

Licensing

As per the GPLv3.0 license, you can use this code for whatever, just don't sell anything based off of it.

rflex's People

Contributors

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Watchers

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rflex's Issues

Brings back memories!

I just took a peek and saw the mercury package. Brings back memories! Especially the very first batcher and Graphics implementation we wrote.

Btw., just pinging here cause you're no longer in the #mercurylib channel in freenode.

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