This is the CloudNet project, which has already taken a lot of time and effort for over 6 months. Here you can find the most recent commits to the project. I am absolutely not satisfied by the code and find it horribly awful. Therefore, soon there will be version 3.0 of CloudNet.
CloudNet is a cloud computing service for Minecraft networks. With a wide range of functionality, it offers both control over Minecraft Servers (Craftbukkit / Spigot / Glowstone) and BungeeCord Proxys.
CloudNet is dynamic, which means that the software automates and "limits" many already clear functionalities based on the pre-configuration or the "CloudDynamicServices" (CDS 2.1)
CloudNet manages server and helps networks to expand through new technologies to help the administration of a Minecraft Network. Another aspect of CloudNet are the unlimited development possibilities because you are able to build your own modules and extensive programming interfaces. CloudNet supports a wide range of needs and future opportunities, such as a Round Robin DNS management with the CloudFlare company service and the multi-proxy functionality for networks with more than 500 players, the project is important to enable high performance and stabilization for a Minecraft network.
For general information about CloudNet go to spigotmc.org.
- Java 8
- Linux/Windows server with a minimum of 2GB DDR3 Memory and 2 vCores
- A FTP/SFTP client to manage your Linux or Windows Server
- Spigot-Support » 1.7.x - 1.12.1
- PaperSpigot, TacoSpigot, Hose, Torch
- BungeeCord-Support » 1.7.x - 1.12.1
- Flexpipe, HexaCord, Waterfall, TraverTine
If you would like to contribute to this repository, feel free to fork the repo and then create a pull request to our current dev branch.