Navigate Dogger through levels of unfriendly animals, dangerous cars, and maybe more! Collect hotdogs to increase your score and make Dogger happy.
Click to play Dogger. Arrow Keys or WASD will move you around the board. Take a second to orient yourself with what direction "up" is, as the isometric board does not have true Up, Down, Left, or Right.
Avoid any kind of moving character like cats, roombas, hamsters, rams, foxes, cars, scooters and more. Collect hotdogs for points. You can't pass through barriers like trees, chairs, rocks and trashcans.
Get across the board to go to the next level. Every 5 levels brings you to a new world with 15 levels in all.
Explore The House, escape to The Forest, and pass through The City to eventually find the empty field of happiness.
- Isometric View
- Music and sound effect
- High Score Table
- Save sound settings and scores to local machine
- 3d rendered graphics
- 3 worlds and 15 levels
- Snazzy custom design
- Delicious hot dogs to consume
- Swipe input for play on iPad and android tablets (phones are too small)
Why would anyone make such a game? Why would anyone go through all the trouble to make a game that is only mildly fun to play?
This was part of an assignment for a Frontend Developer course with Udacity. I didn't love the art it came with, so I grabbed assets from Google Poly, rendered them in photoshop, made some floor textures, and made features until it felt done. Dogger is the result.
- Udacity made the initial game engine.
- 3d models made by Google Poly.
- Music by A.A. Aalto used under CC License.
- Inspiration from games like Frogger, Crossy Road, and the Square Enix GO series