Comments (1)
Got the basics of a visualizer down, displays a field that is properly scaled to a standard fifa football field in a 3D environment and can be given a N x 3 Matrix of ball positions to be displayed
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Related Issues (20)
- Visualize ground truth from simulator HOT 2
- Smooth trajectory/interpolation HOT 3
- Investigate pixel ball position error. HOT 1
- Write code to compare estimated trajectory with ground trouth trajectory HOT 1
- Contact supervisors HOT 1
- Implement RANSAC or some other outlier removal
- Implement nonlinear refinement for N cameras and N steps HOT 1
- Implement moving cameras in DatasetGenerator.py HOT 1
- Make the pixel value for a ball outside of the cameras bound Nan, and catch that in triangulation and discard it HOT 2
- Implement a option to add noise in the data set generator HOT 3
- fix clipping planes HOT 1
- need for higher frame rate and in general more camera exposure HOT 1
- Hand label second camera views HOT 1
- Integrate camera + simulation scenario settings HOT 2
- Generate trajecory video for real data HOT 3
- 3D trajectory accuracy tests, robustness HOT 2
- Add out of bound cameras to the Dataset generator, catch them in triangulation HOT 2
- Check if resolution changable HOT 1
- Make "level" changable to other deterministic games HOT 1
- Segmentation Fault
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