Godot inspector plugin for exported int/flag properties
- Install & enable plugin
- Export a property with
export(int, FLAGS, "")
- (Optional) in a
tool
script, define func_get_layer_names(property_name :String) -> Array
to set tooltips for each bit
tool
extends Node
export(int, FLAGS, "") var group = 1
func _get_layer_names(property_name) -> Array:
if property_name == "group":
return ['Apples', 'Carrots', 'Apricots', 'Brocoli']
return []