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three-ui's Issues

How to build?

Hey!
Thanks for this project, this is very helpful!
I picked this up and wrote a unity-ui exporter for threejs. (you design your ui in Unity and render it in threejs)
However, I have to modify Sprites to have color and some other stuff.
How can a build the asset-loader.min.js and three-ui.min.js from the stuff that's in the src\ folder?
Sorry, I'm new to the js ecosystem :D
Thanks!

Remove dependency on Three.js

The UI system does not actually require Three.js to function, as the only connection to Three.js is in drawing the canvas to a quad within a Three.js renderer.

This logic could easily be separated into an adapter, making the rest of the library usable for any canvas-based UI.

Live demo

Hi,

It would be awesome if you added some live demos.

There is some with the three-mesh-ui lib, I think it helps a lot users visualize what is possible with your tool.

the get for '_proxied_visible' not suport parent'parent

the code should be like this:

Object.defineProperty(DisplayObject.prototype, '_proxied_visible', { // Set on proxied, as we're already observing
get: function() {

    for (var p = this.parent; typeof p !== 'undefined'; p = p.parent){
        if (!p.visible)
            return false;
    }

	return this._visible;

},

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