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License: MIT License
UI solution for Three.js
License: MIT License
Hey!
Thanks for this project, this is very helpful!
I picked this up and wrote a unity-ui exporter for threejs. (you design your ui in Unity and render it in threejs)
However, I have to modify Sprites to have color and some other stuff.
How can a build the asset-loader.min.js and three-ui.min.js from the stuff that's in the src\ folder?
Sorry, I'm new to the js ecosystem :D
Thanks!
The UI system does not actually require Three.js to function, as the only connection to Three.js is in drawing the canvas to a quad within a Three.js renderer.
This logic could easily be separated into an adapter, making the rest of the library usable for any canvas-based UI.
i want to try the example, but I don't have the png and json file.
and i want to know , how to produce the Bitmap fonts png and json file.
i use "Bitmap Font Generator", but it don't produce the uv cord. it produce like this:
The project should not have a hard dependency on this specific asset loading implementation, and moving the asset loader to its own project will make sure that can grow independently.
it would be very helpful for my project plz
this project is very good at ui project!can you continue to improve it?
Hi,
It would be awesome if you added some live demos.
There is some with the three-mesh-ui lib, I think it helps a lot users visualize what is possible with your tool.
the code should be like this:
Object.defineProperty(DisplayObject.prototype, '_proxied_visible', { // Set on proxied, as we're already observing
get: function() {
for (var p = this.parent; typeof p !== 'undefined'; p = p.parent){
if (!p.visible)
return false;
}
return this._visible;
},
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