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GoodBoyDigital avatar GoodBoyDigital commented on March 29, 2024

Hi @lifecoderua!
Unfortunately pixi does not support primitives just yet. But it is on the todo list :)
Depending on your needs, ya could draw the circle in a canvas and the use the PIXI.Texture.fromCanvas( you_canvas_with_circle ) function to create a texture of the circle?

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alex-bogartz avatar alex-bogartz commented on March 29, 2024

Can you explain how this works? I'm referencing a canvas using jQuery:

var tex= PIXI.Texture.fromCanvas($('#myCanvas'));

But I get this error:

TypeError: argument 5 is not valid for any of the 6-argument overloads src/js/pixi.dev.js:1908

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englercj avatar englercj commented on March 29, 2024

$('#myCanvas') isn't a DOMElement, it is a jQuery object.

Try:

var text = PIXI.Texture.fromCanvas($('#myCanvas')[0]);

or

var text = PIXI.Texture.fromCanvas(document.getElementById('myCanvas'));

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alex-bogartz avatar alex-bogartz commented on March 29, 2024

Yep, that worked. Thank you!

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GoodBoyDigital avatar GoodBoyDigital commented on March 29, 2024

Nice one fellas!

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lifecoderua avatar lifecoderua commented on March 29, 2024

Thank you, this helps! One more question: when I redraw a canvas and try to add a new texture from it - I have the same texture I draw the first time. This is probably because of BaseTexture cache. How to work around this in the best way? Create a new canvas each time I need to draw a figure?

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englercj avatar englercj commented on March 29, 2024

This probably has to do with the TextCache, caching a texture made from a canvas already.

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lock avatar lock commented on March 29, 2024

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

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