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Comments (7)

GoodBoyDigital avatar GoodBoyDigital commented on March 29, 2024

Hi gunta,

I absolutely agree that pixi.js needs to work on default android handsets. I know there is an issue with run pixi run that causes the textures to be oddly resized, fortunately I'm pretty sure this is a game specific issue (I plan on looking into the cause just in case)

I have tested our later creations in the default android browser and they seem to run ok. If you could confirm for me that would be ace:

http://www.theleisuresociety.co.uk/fightforeveryone/
http://flashvhtml.com/

thanks!

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Harissa avatar Harissa commented on March 29, 2024

Just tested the leisure society game on my Nexus S running Android 4.1.2 and it all works fine including sound. It didn't fill the screen but I don't think it was supposed to.

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GoodBoyDigital avatar GoodBoyDigital commented on March 29, 2024

Good to hear, thanks for testing @Harissa!

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gunta avatar gunta commented on March 29, 2024

I'm making an Android Test Farm right now and I have more than 20 android devices... As soon as I finish this project I'm going to test it ;)

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GoodBoyDigital avatar GoodBoyDigital commented on March 29, 2024

@gunta you legend 👍

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englercj avatar englercj commented on March 29, 2024

I saw the issue you mentioned on RunPixieRun, but I was unable to reproduce it on any of the other examples or games. I suspect it has something to do with the game itself and not pixijs. If we encounter this issue again (or you get your test farm up) feel free to reopen this issue with new info.

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lock avatar lock commented on March 29, 2024

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

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