Comments (1)
Closing for pbrt-v3. Will revisit in pbrt-v4.
from pbrt-v3.
Related Issues (20)
- A bug in OrthographicCamera::GenerateRay of pbrt-v3
- Git repository and CDN does not work HOT 2
- Two questions about spectral rendering and output HOT 6
- Sphere::Pdf does not return zero when wi points away from the sphere.
- Black marks on bump mapped area.
- What happens in `BVHAccel::Intersect` when the ray has one component == 0.0 ? HOT 1
- How to run rendering on GPU instead of CPU (pbrt v3) HOT 1
- build error on windows using mingw HOT 1
- pbrt-v3 failed to build due to error MSB8066 using MSVC for ARM64EC target on Windows HOT 1
- PBRT wouldn't finish building on FreeBSD
- Samples "leak out" from the medium due to imperfect ray-intersection logic
- No PDF cutoff for light samples with a zero BxDF probability HOT 2
- win10/Visual studio 2019 install HOT 4
- nan values during rendering (HairBxDF?)
- Is refraction implemented correctly in v3 BDPT? HOT 1
- MSVC 14.37 has compilation issue when building `lmfAttribute.cpp`
- Mathematical confusion of Global sampler array samples
- compilation error HOT 3
- about the formular 16.1 in pbrt-v3-book
- [SPPM] How can photons ever correctly contribute to hitpoints on an animated primitive? HOT 1
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from pbrt-v3.