Comments (9)
Well... that was dumb. In the renderer part of the code is split depending if a line has a hex color or not. Both parts have a line of code that gets the starting x value. For some reason the one for the hex colors used the window's height not width... idk how that happened
Reopening until I get a release out
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Fix released in (the non-beta) v2.0.0 update. It's 1.19, and I might make a non-beta 1.18 release later
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Update: turns out the &{ff7c0aff}
causes it (similary the &{ffdeadff}
for the biome one)
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Well... that's interesting
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@Minenash any idea on why its happening?
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glad that we found the problem!
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Also, does {axolotls}
only work on singleplayer?
On a multiplayer server it was only showing to be "-"
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Any updates on this?
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later....? :)
(mainly because no one wants to switch to 1.19 now because of what is happening)
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Related Issues (20)
- [Feature Request] CPU Temperature HOT 1
- No documentation with texture icon paths HOT 1
- Is there a way to affect customhud opacity/overlaying HOT 8
- Use 'fabric-api' mod ID in fabric.mod.json HOT 1
- Mathematics HOT 1
- [Feature request] Variable results as conditions HOT 2
- Crash with ViaFabricPlus on latest FAPI HOT 1
- [feature request] Adding more than three profiles HOT 2
- Gizmo variable does not render with mods like BadOptimizations HOT 1
- [Feature request] reach distance HOT 2
- [Feature Request] Comments HOT 1
- Please add a variable for redstone power HOT 2
- Lagging on enabled plugin HOT 3
- Add conditionals for when movement keys are pressed. HOT 4
- Add it so you can see tps HOT 1
- Default config broken on Folia Servers HOT 3
- Incompatible with Iris 1.7
- CustomHUD's is too blurry in 1.20.5-1.20.6 HOT 2
- [Feature Request] Scoreboard Variable HOT 2
- [Feature Request] Sleeping players HOT 2
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