This is an attempt to recreate minecraft using a 3D raycasting method. The current demo is here:
Current features include:
- 3D Engine using raycasting
- Basic world generation
- Block destruction/placement
- Flood-fill lighting
- Raytracing lighting
You can follow this project by either tracking this repository or my projects.
As this is an ongoing project, here are some next steps:
- Implement the sprite casting algorithm
- Design a logo
- Implement water
- Better world generation
- More textures
- Crafting recipes
- Village generation/trading
Name | Position |
---|---|
xacer | Founder |
If you would like to collaborate on this project, contact xacer on Khan Academy or Github.