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keijiro avatar keijiro commented on September 27, 2024 1

FYI, you can enable the sender functionality on DX12 by adding "Direct3D12" to the following line:

https://github.com/keijiro/KlakNDI/blob/master/Assets/Klak/NDI/Runtime/Internal/PluginEntry.cs#L41

You can't use the receiver functionality because DX12 doesn't support the TextureUpdate API at the moment. I'll look for other possibilities, but please understand that it won't happen very soon.

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keijiro avatar keijiro commented on September 27, 2024

Just out of curiosity, do you actually use DX12? If so, what is the main reason for using it? DXR?

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moxi299 avatar moxi299 commented on September 27, 2024

We are working on a Realtime architecture visualization Platform which uses Raytrace GI for Day Night Cycles.
And our Platform uses NDI to collect all the Content since they get rendered on other Machines. :)

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keijiro avatar keijiro commented on September 27, 2024

Thanks for the input. It makes sense to me.

Previously, I couldn't find any good reason for supporting DX12, but now we have a significant motive -- ray tracing. I'd like to consider adding DX12 support to the plugin.

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Turrosky avatar Turrosky commented on September 27, 2024

Hello.
Your plugin has been very useful for me.
You have any updates for the DX12 support on the receiver functionality?

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keijiro avatar keijiro commented on September 27, 2024

@Turrosky At the moment, no.

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keijiro avatar keijiro commented on September 27, 2024

DX12 support was added in v1.0.0

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