Comments (7)
FYI, you can enable the sender functionality on DX12 by adding "Direct3D12" to the following line:
https://github.com/keijiro/KlakNDI/blob/master/Assets/Klak/NDI/Runtime/Internal/PluginEntry.cs#L41
You can't use the receiver functionality because DX12 doesn't support the TextureUpdate API at the moment. I'll look for other possibilities, but please understand that it won't happen very soon.
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Just out of curiosity, do you actually use DX12? If so, what is the main reason for using it? DXR?
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We are working on a Realtime architecture visualization Platform which uses Raytrace GI for Day Night Cycles.
And our Platform uses NDI to collect all the Content since they get rendered on other Machines. :)
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Thanks for the input. It makes sense to me.
Previously, I couldn't find any good reason for supporting DX12, but now we have a significant motive -- ray tracing. I'd like to consider adding DX12 support to the plugin.
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Hello.
Your plugin has been very useful for me.
You have any updates for the DX12 support on the receiver functionality?
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@Turrosky At the moment, no.
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DX12 support was added in v1.0.0
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Related Issues (20)
- NDI compression level HOT 1
- Multicast via NDI Access Manager HOT 4
- Add sound capability HOT 1
- Unity -> Touchdesigner texture does not update HOT 5
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- 4K NDI High Bandwidth Mode HOT 3
- Quest 2 Crashes on Selecting NDI Source - Unity 2022 Build HOT 27
- Camera capture mode and Fast Approximate Anti-aliasing HOT 5
- visionOS / Vision Pro support HOT 12
- Issue with NDI SDK Receiving Functionality on iOS. HOT 2
- Install Issue with package manager
- Running multiple NdiReceivers simultaneously in Unity will cause Unity to crash HOT 1
- About the implementation of multicast address configuration HOT 5
- NdiReceiver should expose the last-received VideoFrame information
- NDI Receiver on Android 9 with OpenGLES3 HOT 3
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- Crash on Application Close with NDI Reference
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