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Github repository from version 0.5 of Spatterlight

License: GNU General Public License v3.0

Objective-C 0.90% C 32.46% Makefile 0.09% C++ 47.04% Perl 1.65% Shell 0.02% HTML 4.52% Perl 6 11.44% Terra 0.20% Assembly 0.46% Batchfile 0.05% M4 0.02% Python 0.10% CSS 0.05% ActionScript 0.01% JavaScript 0.90% Rich Text Format 0.09%

spatterlight's Introduction

The Pectoral Skybreak Spatterlight

Interactive Fiction for Mac OS X

Spatterlight is a native Cocoa application plays most kinds of interactive fiction game files: AGT, Adrift, AdvSys, Alan, Glulx, Hugo, Level 9, Magnetic Scrolls, TADS (text-only), Quill, and Z-code (except v6). See Credits.rtf for more details.

Spatterlight supports the Treaty of Babel standard for cataloguing bibliographic information about interactive fiction.

The Spatterlight application is released under the GNU Public License; the interpreters and libraries it uses are freely redistributable and covered by their own specific licenses.

Screenshots can be found at ccxvii.net.

This is beta software! There is no warranty: use it at your own risk. You will need Mac OS X 10.7 or higher.

This is an updated fork of the Spatterlight source code as published in ccxvii. Copyright 2007-2018 by Tor Andersson.

Please, provide bug reports as issues.

spatterlight's People

Contributors

angstsmurf avatar juandesant avatar

Stargazers

 avatar Agustín Cordes avatar billyz avatar  avatar Adrian Bigland avatar superzazu avatar

Watchers

James Cloos avatar  avatar  avatar

spatterlight's Issues

Building instructions?

I'm curious about how you build this. I guess it can't be easy on a recent OS X or macOS.

Save files disappearing

When I use the save command in-game, no save file is created (and thus, the restore command is useless).

Updating Glk?

I'd love to se Spatterlight updated to at least the 2011 Glk spec (version 0.7.1 here) in order to fix issue #64 here. But I have a hunch that won't be trivial, either.

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