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quaark's Introduction

TODO

  • Get rid of icospheres. They don't help.
  • Design a centralised way to reconfigure lights/meshes in a smart way: that is, only reconfigure objects that need to be configured. Also, rename "configure" to what it is really is, which is creating MTLBuffers (at least for lights).
  • Make the terms Uniforms and Parameters more specific.
  • Rename Common.h to something more helpful
  • Rewrite the MTLRenderPass stuff for GBufferRenderPass and LightingRenderPass. The constraint idea is there, but not executed properly.
  • Look into not manually rendering full-screen quads for lighting. I believe a quad must be generated by the vertex function; it just might be possible for Metal to do it automatically.
  • Go through every single attachment and make it painfully clear if it's a colorAttachment to a render pass descriptor or to a pipeline descriptor. Annoying!

Warnings

  • 27 May, 2023: when the sunlight is on, Gaussian blur doesn't work. My guess is the black quad overwrites the view drawable.

quaark's People

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