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wizardofgcc avatar wizardofgcc commented on August 31, 2024 1

My ideas:
Some kind of large tortoise/other reptile that is herbivorous, found semi-rarely in grasslands in groups of 3-5. These would have a hard shell and can kick or bite you very hard, so hard to hunt unprepared, probably better with a sling since, and the shell would have uses e.g. armor. They would eat a lot of grass, and wander the grasslands in search of it. They could be made tame and controlled, used for the meat and shells, but would require a mobile lifestyle.

from exile.

DokimiCU avatar DokimiCU commented on August 31, 2024

Some Possible new animals:

To fill gameplay gaps:

  • A large dangerous herding/hunting animal: e.g Aurochs (someone did one somewhere. Gundul, mobkit?). This looked impressive. I like that it's not "out to get you" but you need to be careful or it will stampede. Potential for domestication, carrying loads.
  • A small agile herding/hunting animal: choose your strategy between the two.
  • Riding animal: something to fill the role of a horse (but not necessarily an actual horse).
  • Small companion animal: something cute and harmless that you just want to have as a pet.
  • Large companion animal: something to fill the role of hunting dog (but not necessarily an actual dog).
  • small dangerous critter: e.g. like a scorpion, poisonous snake. Kubwakubwa almost fill this role right now. Something that makes you cautious, but isn't actively hunting you down like a large carnivore might.
  • Large carnivore: spawning handled by events. Hunts the large herd animals. I suspect things that come out of the sky or deep ocean will be easier to handle spawning e.g. a giant eagle, a giant amphibian??

To fill world building gaps:

  • Some flying insects/birds: e.g. Dragonfly. We have a sky, might as well use it.
  • Songbird: for aesthetics. I'd like to have a dawn chorus. I think it would add a special touch.
  • Fruit/nut eaters: ecologically something would be distributing those seeds
  • Pollinators: e.g. butterflies (same reason as above). Bees and honey.
  • insectivores: we have a lot of grubs. Something to eat them will keep numbers down.

Just becuase it might be fun:

  • Ants/termites: Could do actual swarm intelligence, but typically needs excessively large numbers to work well.
  • something freakin weird??: To create the feeling that "Anything is possible here".

from exile.

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