Comments (2)
Add drinking/carry type :)
from shroom.
You can specify hand items through the following code:
avatar.item = 1;
avatar.addAction(AvatarAction.CarryItem);
// avatar.addAction(AvatarAction.UseItem);
from shroom.
Related Issues (20)
- support for snowwar sh clothes
- Add onPointerOver/onPointerOut for furniture and avatars HOT 2
- Allow local path for creating assets
- Add loading avatar HOT 3
- Add head only for avatar HOT 4
- Use Spritesheet + JSON for avatars HOT 1
- Option to disable room dragging. HOT 1
- Click events passing through PIXI Elements. HOT 1
- Lay direction HOT 4
- Avatar `onHover` HOT 1
- Enqueueing animations for room objects are problematic HOT 2
- New example
- Destroying a furniture or its room context while in motion crashes
- Avatar onClick not dispatched when AvatarAction.Walk is enabled
- Not possible to change the looks of an avatar after creating it
- Certain clothes not positioned/rendered properly
- Add functionality for updating a room's tilemap on the fly HOT 1
- Add click events for furniture placeholder sprites
- Project status
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