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jackychengit's Projects

com.baracuda.runtime-monitoring icon com.baracuda.runtime-monitoring

Runtime Monitoring is an easy way for you to monitor the value or state of custom C# members during runtime. Just add the 'Monitor' attribute to a field, property, event, method or even class and get its value or state displayed automatically in a customizable and extendable debug UI.

com.unity.multiplayer.samples.coop icon com.unity.multiplayer.samples.coop

A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

compilation-visualizer icon compilation-visualizer

Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of compilation, selecting an assembly shows both dependencies and dependents of that assembly.

compositecanvasrenderer icon compositecanvasrenderer

CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modification, mesh modification, and baking effects are supported! Let's enjoy the effects that were difficult to implement with UI shaders, such as blur, soft outline, and soft shadow!

cursor icon cursor

An editor made for programming with AI 🤖

cyphercore icon cyphercore

CypherCore is an open source server project for World of Warcraft written in C#.

darklings-fightinggame icon darklings-fightinggame

Darklings is an accessible F2P 2D fighting game with periodic updates (using Rollback Netcode).

desktop icon desktop

Simple collaboration from your desktop

devopsgpt icon devopsgpt

Multi agent system for AI-driven software development. Combine LLM with DevOps tools to convert natural language requirements into working software. Supports any development language and extends the existing code.

dotfastlz icon dotfastlz

DotFastLZ - a port of FastLZ, Small and portable byte-aligned LZ77 compression for C#

dotsnav icon dotsnav

A fully dynamic planar navmesh for Unity supporting agents of any size

ecs icon ecs

LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

egameplay icon egameplay

一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.

entitas icon entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

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