Comments (6)
from timberborn-mods.
Yes, and less funny is that building biofuel tank crashes my game.
from timberborn-mods.
Similar issue when playing as folktails. Fortunately the biofuel assets don't crash the game and neither do the charging stations from ironteeth. However, it is really annoying that they need both fuel and energy to work... I was hoping to find a config to remove the golems as part of this mod... I guess that might be the next thing Hawkfalcon works on
from timberborn-mods.
Well with the latest updates of the game and mod, both factions are forced to the folktales version of the biofule refinery and it crashes the game as soon as it is build just 1%.
Only one error contained something like "refinery copy" witch even brought me to the problemic building after 5-6 crashes and so I testet only this mod and the building and it crashed again.
And because the mod got two updates since thees reports from october I guess it is not importent enought or known to be a thing again?
So I hope it gets fixed soon, have a nice holidays
from timberborn-mods.
More interesting that for me the error message doesn't cntain anything regarding to biofuel. Ths log has been created when the fuel refnery finished building and the game crashed (played as ironteeth facton). I think when you want to build a refinery, clicking on togle faction and placing the folk version of the buildng may doesn't lead to crash, but haven't tried. Still fixing the code would be nice.
InvalidOperationException: Sequence contains no matching element
System.Linq.Enumerable.Single[TSource] (System.Collections.Generic.IEnumerable1[T] source, System.Func
2[T,TResult] predicate) (at <5daa034a65ef4e92beb94b6ef26af36a>:0)
Timberborn.Stockpiles.GoodAmountTransformHeight.OnEnterFinishedState () (at <85a5cc0b1a654a7f85b40a6707ad1cea>:0)
Timberborn.ConstructibleSystem.Constructible.NotifyOnStateEntered () (at <70879c4cf8c8420ab037ce8973cb0f8c>:0)
Timberborn.ConstructibleSystem.Constructible.EnterConstructionState (Timberborn.ConstructibleSystem.ConstructionState constructionState) (at <70879c4cf8c8420ab037ce8973cb0f8c>:0)
Timberborn.ConstructibleSystem.Constructible.Finish () (at <70879c4cf8c8420ab037ce8973cb0f8c>:0)
Timberborn.ConstructionSites.ConstructionSite.FinishIfRequirementsMet () (at :0)
Timberborn.ConstructionSites.ConstructionSite.IncreaseBuildTime (System.Single hours) (at :0)
Timberborn.ConstructionSites.BuildExecutor.Tick (System.Single deltaTimeInHours) (at :0)
Timberborn.BehaviorSystem.BehaviorManager.TickRunningExecutor () (at <0e8e25b76d01493ab9031dd4b7bc969a>:0)
Timberborn.BehaviorSystem.BehaviorManager.Tick () (at <0e8e25b76d01493ab9031dd4b7bc969a>:0)
Timberborn.TickSystem.TickableComponent.StartAndTick () (at <906f400be9f14520940a09a425ac58cd>:0)
Timberborn.TickSystem.TickableEntity.TickTickableComponents () (at <906f400be9f14520940a09a425ac58cd>:0)
Timberborn.TickSystem.TickableEntity.Tick () (at <906f400be9f14520940a09a425ac58cd>:0)
Rethrow as Exception: Exception thrown while ticking entity 9bf35538-92d9-4e1e-a9fa-035c1088c3b7 'BeaverAdultZallah'
Timberborn.TickSystem.TickableEntity.Tick () (at <906f400be9f14520940a09a425ac58cd>:0)
Timberborn.TickSystem.TickableEntityBucket.TickAll () (at <906f400be9f14520940a09a425ac58cd>:0)
Timberborn.TickSystem.TickableBucketService.TickNextBucket () (at <906f400be9f14520940a09a425ac58cd>:0)
Timberborn.TickSystem.TickableBucketService.TickBuckets (System.Int32 numberOfBucketsToTick) (at <906f400be9f14520940a09a425ac58cd>:0)
Timberborn.TickSystem.Ticker.Update (System.Single deltaTimeInSeconds) (at <906f400be9f14520940a09a425ac58cd>:0)
Timberborn.TickSystem.TickerUpdater.Update () (at <906f400be9f14520940a09a425ac58cd>:0)
from timberborn-mods.
Also noticed that I am not able to store buifuel in tanks, even if I togle faction to folks.
from timberborn-mods.
Related Issues (19)
- new Experimental version of Timberborn crashed with Unified Factions HOT 2
- Game Crash on Building Biofuel Tank or Biofuel Refinery (InvalidOperationException: Sequence contains no matching elements) HOT 6
- Creative mod not working HOT 4
- [Creative Mode] Not working to turn off again.
- Creative mode update for latest version. HOT 1
- No Crops to plant HOT 2
- Water sources can't be deleted HOT 1
- Would like a menu to turn off features in Creative mode
- CreativeMode crashes the game HOT 1
- Experimental Version still Crashing after fix HOT 2
- UnifiedFactions Error (Not working) - Timberborn Update 4
- How do I patch HOT 6
- Creative Mode / Experimental Branch HOT 4
- Beaverbuffs mod is not functioning HOT 5
- PLZ i beg you could you please fix the beaverbuffs mod i need it
- Issue Starting Timberborn from Thunderstore HOT 2
- Items missing after recent update for experimental. [Unified Factions] HOT 1
- UnifiedFactions
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from timberborn-mods.