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Comments (6)

Squat500 avatar Squat500 commented on August 31, 2024

Broken

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VerisZG avatar VerisZG commented on August 31, 2024

Yes, and less funny is that building biofuel tank crashes my game.

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CDWe11s avatar CDWe11s commented on August 31, 2024

Similar issue when playing as folktails. Fortunately the biofuel assets don't crash the game and neither do the charging stations from ironteeth. However, it is really annoying that they need both fuel and energy to work... I was hoping to find a config to remove the golems as part of this mod... I guess that might be the next thing Hawkfalcon works on

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Cabal-2140 avatar Cabal-2140 commented on August 31, 2024

Well with the latest updates of the game and mod, both factions are forced to the folktales version of the biofule refinery and it crashes the game as soon as it is build just 1%.

Only one error contained something like "refinery copy" witch even brought me to the problemic building after 5-6 crashes and so I testet only this mod and the building and it crashed again.

And because the mod got two updates since thees reports from october I guess it is not importent enought or known to be a thing again?

So I hope it gets fixed soon, have a nice holidays

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Just1nCasee avatar Just1nCasee commented on August 31, 2024

More interesting that for me the error message doesn't cntain anything regarding to biofuel. Ths log has been created when the fuel refnery finished building and the game crashed (played as ironteeth facton). I think when you want to build a refinery, clicking on togle faction and placing the folk version of the buildng may doesn't lead to crash, but haven't tried. Still fixing the code would be nice.

InvalidOperationException: Sequence contains no matching element
System.Linq.Enumerable.Single[TSource] (System.Collections.Generic.IEnumerable1[T] source, System.Func2[T,TResult] predicate) (at <5daa034a65ef4e92beb94b6ef26af36a>:0)
Timberborn.Stockpiles.GoodAmountTransformHeight.OnEnterFinishedState () (at <85a5cc0b1a654a7f85b40a6707ad1cea>:0)
Timberborn.ConstructibleSystem.Constructible.NotifyOnStateEntered () (at <70879c4cf8c8420ab037ce8973cb0f8c>:0)
Timberborn.ConstructibleSystem.Constructible.EnterConstructionState (Timberborn.ConstructibleSystem.ConstructionState constructionState) (at <70879c4cf8c8420ab037ce8973cb0f8c>:0)
Timberborn.ConstructibleSystem.Constructible.Finish () (at <70879c4cf8c8420ab037ce8973cb0f8c>:0)
Timberborn.ConstructionSites.ConstructionSite.FinishIfRequirementsMet () (at :0)
Timberborn.ConstructionSites.ConstructionSite.IncreaseBuildTime (System.Single hours) (at :0)
Timberborn.ConstructionSites.BuildExecutor.Tick (System.Single deltaTimeInHours) (at :0)
Timberborn.BehaviorSystem.BehaviorManager.TickRunningExecutor () (at <0e8e25b76d01493ab9031dd4b7bc969a>:0)
Timberborn.BehaviorSystem.BehaviorManager.Tick () (at <0e8e25b76d01493ab9031dd4b7bc969a>:0)
Timberborn.TickSystem.TickableComponent.StartAndTick () (at <906f400be9f14520940a09a425ac58cd>:0)
Timberborn.TickSystem.TickableEntity.TickTickableComponents () (at <906f400be9f14520940a09a425ac58cd>:0)
Timberborn.TickSystem.TickableEntity.Tick () (at <906f400be9f14520940a09a425ac58cd>:0)
Rethrow as Exception: Exception thrown while ticking entity 9bf35538-92d9-4e1e-a9fa-035c1088c3b7 'BeaverAdultZallah'
Timberborn.TickSystem.TickableEntity.Tick () (at <906f400be9f14520940a09a425ac58cd>:0)
Timberborn.TickSystem.TickableEntityBucket.TickAll () (at <906f400be9f14520940a09a425ac58cd>:0)
Timberborn.TickSystem.TickableBucketService.TickNextBucket () (at <906f400be9f14520940a09a425ac58cd>:0)
Timberborn.TickSystem.TickableBucketService.TickBuckets (System.Int32 numberOfBucketsToTick) (at <906f400be9f14520940a09a425ac58cd>:0)
Timberborn.TickSystem.Ticker.Update (System.Single deltaTimeInSeconds) (at <906f400be9f14520940a09a425ac58cd>:0)
Timberborn.TickSystem.TickerUpdater.Update () (at <906f400be9f14520940a09a425ac58cd>:0)

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Just1nCasee avatar Just1nCasee commented on August 31, 2024

Also noticed that I am not able to store buifuel in tanks, even if I togle faction to folks.

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