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👋  Hiya and Welcome!

I'm an avid builder, educator, and graphics enthusiast
whose free time is filled with fitness, reading, and anything dog-related.

Currently, I'm focused on Volumetrics and our work building out
MRjs, THE mixed-reality-first web-based game-engine.

Happy coding everyone
~ @hanbollar

🛠️ Builder at the synergetic intersection of 🌱 Physics, 🎨 Art, && 🖥️ Code

Hannah Bollar's Projects

3d-tiles icon 3d-tiles

Specification for streaming massive heterogeneous 3D geospatial datasets :earth_americas:

biocrowds icon biocrowds

Simulation of Realtime, 60fps+, WebGL crowd movement

cesium icon cesium

An open-source JavaScript library for world-class 3D globes and maps :earth_americas:

chimera icon chimera

Maya Authoring Tool for creating 3D Models of Zoomorphic Designs based on Level Sets, Signed Distance Field updates, and Marching Cube interpolations

cuda-flocking-boids icon cuda-flocking-boids

CUDA implementation of the boids artificial life algorithm for simulating the flocking movement and orientation of birds in flight

cuda-path-tracer icon cuda-path-tracer

CUDA implementation of a Path Tracer with different surface types, Anti Aliasing, Bonne Projection Bokeh Mapping, Motion Blur, Depth of Field, Stream Compaction, Contiguous Material Memory, and First Bounce Caching

gesko icon gesko

Gesko is a simple and minimalistic jekyll blogging theme.

gltf-vscode icon gltf-vscode

This is an extension for Visual Studio Code to add support for editing glTF files.

mpm-implementation icon mpm-implementation

Group project for Dr. Chenfanfu Jiang's CIS 700 course: Implementation of the Material Point Method for Simulating Continuum-Based Solids and Fluids

noise icon noise

3D Surface Disturbed Mesh through Perlin Noise function manipulations

odin icon odin

gpujs BioCrowds with WebGL2 Visualization

poisson-disk-sampler icon poisson-disk-sampler

Fast Poisson Disk Sampling - Optimally filling in a 3D mesh with point objects randomly and evenly

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