Geoffrey Horsington's Projects
Miscellaneous scripts for AI Shoujo
Allows to run C# code without compiling it in Unity games
ZeroMQ C# namespace (.NET and mono, Windows, Linux and MacOSX, x86 and amd64), backported to .NET 3.5
A real-time game editor for CM3D2
A tool to extract transcripts for voices from CM3D2 ARC files
Yet Another Translator -- Translation plug-in for CM3D2 remade from scratch
Jekyll theme for Coder.Horse
Internationalization plug-in for COM3D2 for speed and simplicity
Maid Fiddler for COM3D2 -- a real-time value editor for COM3D2
Save maid presets as PNG cards. Includes support for ExtPreset.
A simple patcher to force the game to save its settings when you close the settings menu
Wiki for stuff related to modding COM3D2
Webpage
a lightweight, multi-platform, multi-architecture hook framework.
A lightweight, multi-platform, multi-architecture hook framework.
A WIP example plugin on how to replace assets at runtime
[WIP] A plugin to sideload textures, meshes and prefabs to allow easy modification of guns
Translation Loader for IMGUI
C# Native bindings of Lua 5.3 (compatible with Xamarin.iOS/Mac/Android/.NET/.NET Core/.NET Standard)
moar like mcshit, amirite?
Mono.CSharp with edits for Unity modding
An extension to Mono.Cecil that provides helper methods for simple method injection.
C# modding swiss army knife, powered by cecil.
Common code used by MonoMod and other .NET modding libraries. Not to be confused with MonoMod.Utils (for mods).
A PoC showcasing how to enable folder-based plugin loading for BepInEx
Random stuff to neigh about