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License: GNU Affero General Public License v3.0
Have had to get admins to aheal legion corpses in several rounds because revivable players were made unrevivable, inadvertently putting a massive nerf on the faction.
Looks like a consequence of
#49
Bus needs to be adjusted for its actual size, right now only 2 rightmost tiles are solid. Also needs to account for the door in the middle that you can close yourself in.
Currently the den shop starts with 2 modular receivers... Which is not used in anything. Give them the advanced version instead as the advanced version is used if crafting guns.
Description:
The Gatehouses are to be removed from both the NCR and the Legion.
Why this is a good idea:
It would make it easier to fortify the bases as the user wishes to.The gates themselves are barely used and the shutter just make it worse to fight through.The factions could just meme the shutters or meme the gates so it makes it harder to fight.Fortification should be fully custom and not prebuilt in any way.
How this would be implemented:
The Two gatehouses next to the gates would be removed alongside the gate itself.The NCR could just have the fences there as it was before.The Legion could just keep it as it is,with the door opening to the outside alongside a hole where the gate should have been.The door to the outside from the area above the cells could be there.
Pick a prosthetic limb. Now, pick another one on the same limb. It will remain the same. Changing your character's body type and/or skin type will change the prosthetic. Adding in another prosthetic will change the first limb to the one picked after the first selection. Etc, etc, this is fucked.
Simply put, when loading a server, including our server, you will get "MISSING ICON STATE knife_cleaver FOR /obj/item/kitchen/knife/butcher". The butcher knife is in the game still, but as the error says, we don't have the icon for it anymore. Someone please take a look at it and see how it got borked!
This has happened since the start of Fortune!
Don't reckon this has been caused by a testmerge! This has been an issue as long as I can remember.
Smelling salts do not mechanically work, therefore eliminating the Legion's lore-friendly means to revive one of their own, forcing them to take up means which are detrimental to the roleplay.
PR #294 solved the combat resting issue in what I feel is an unsatisfactory way for noncombatants and combatants alike. While I do not agree with the laying down to win a fight at all, the current state of things will see bullets hitting people on the ground until they are in critical condition, all but ensuring death without outside medical aid. The perpetrator won't even have to click on the downed person directly, just spam in their direction.
This opens up the possibility for "Just spam them out, lmao" while removing various defensive tactics and the option to surrender a fight.
ISSUE:
People that are resting, but are conscious and NOT in crit(both soft- and hardcrit) will be hit by bullets even if not directly clicked.
SUGGESTED RESOLUTION:
When resting, stunned, shoved, or in any other way rendered horizontal and not vertical the player should drop all items in their hands. This will solve the previous issue with noncombatants and offer a skill-based solution for combatants to recover [needing to pick their gun back up.] When you are down, you are OUT of the fight unless directly targeted.
It's no fun being trapped in a room with an ongoing firefight as-is, but it's even less fun when you can't opt out of it because every entrance and exit is closed and bullets are flying... And oh, look at that. A stray bullet just put you into hard-crit because you're a civilian with no armor and the spam started flying.
Round ID: 262
Testmerges: None?
Reproduction:
Additional note: It appears on your character sprite (at least, in your character's hands - didn't test the back slot for my own sanity). It also has a sprite when examined (either directly, or examining someone holding it).
EDIT: Upon further research it appears they can spawn at any random wastelander matrix point, but this still includes outside the NCR. Camp duty should spawn inside the camp like everyone else who spawns with a Legion medallion.
the vending machine advertises the nuka-cola quantum but it doesnt seem to exist
its not even in the code, even though quartz is (which is also uncraftable)
overall consensus amongst oasis townsfolk is that the recent removal of the oasis under ground has negatively impacted it.
it is now much more cramped, has no more player housing, and lacks even basic amenities like showers and sinks to clean up
it also has several bugs, such as the shopkeep missing several key materials
it is in the best interests to revert that change until it can be re-implemented without totally gutting the town
368
Head to ghoultown, enter the building with the NV and combat knife, the glowing one and legendary will attack you even if you are a ghoul.
EDIT: I found more in the wasteland jail.
As of right now, medical staff have no way to identify if a corpse is in a revivable state or not with their HUD's or examines. Triage is a guessing game.
What should occur:
Individuals that use the Respawn verb or accept a ghost role of any kind should mark their body as Do Not Resuscitate before the desired action occurs. This will ensure that medical personnel don't waste time during Triage healing what are effectively corpses. suicide should likewise DNR a person upon its completion, or at the very least prompt the new ghost with a popup window for the verb.
This will mark medical HUD's with a red flatline instead of a pulsing blue EKG icon and will allow medical to, at a glance, perform more effective Triage.
Players with a body that are ghosted but have lost connection with the server should produce the red flatline, but not activate the DNR verb. This red flatline should return to the blue EKG icon when the connection is re-established.
self explanitory. in new vegas they're waaaay faster than those fat fuck bears
The pathing is /obj/item/clothing/suit/armor/f13/battlecoat/vault
The sprite is an ERROR, it's unknown whether this was out of the recent merge by Keks redoing armors or not!
Reference:
That's a wanted poster (Horse Dick Knife Eyes).
Notice to all Regulators seeking Lawful Bounties in the Capital Wastes:
Let it be known that the following individual is offered for bounty in the sum of 1,000 caps or similar compensation of expended equipment and/or medical expense, for crimes against the good people of the Capital Wasteland and environs:
Name: Horse Dick Knife Eyes
Wanted dead or alive.
Bounty will be paid upon delivery of body or proof of death.
It'd be nice if the excerpt of 'Capital Wasteland' was replaced instead with 'Sonoran Wasteland' or a lore-friendly alternative of the sort! Not too big of a bug-fix!
248
none i think
-build steel floor, its under the slab as expected
-build wooden barricade, which is atop the slab, as expected
-build it into a wooden wall, which is now under the slab?!
-oh fuck its nearly invisible, is this an exploit?! please admeme don't ban me for no raisin oh god oh fuck.
Corinthian555 tried to delete the slabs, he said it is deleted but somehow still visible?! It's also unbreakable.
305
put a glass in a booze dispenser, and hit the beer button
it will not produce beer
The 'disheveled NCR fatigues' /obj/item/clothing/under/f13/exile do not have an on-sprite model for female characters.
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