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Hello

I enjoy programming, computer architecture, shaders and math.

Most of my work has been in Rust, C/C++, Python and various shading languages.

I have done CPU and digital logic in Logic World and VCB.

Previously, I developed games in Godot and Unity.

My work can be found here and on YouTube

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media description
discrete-logic-simulator
Logic simulator for tick based games such as VCB.
point_simulation
SIMD particle life implementation.
RaymarchShader
A somewhat optimized SDF rendering shader.
rust-raytracing
A somewhat optimized CPU raytracer.

Erik's Projects

bit_squares icon bit_squares

Experiment with high performance bit manipulation for GOL

june icon june

Simple utility for checking what day of June it is

rendezvous_swap icon rendezvous_swap

A fast rendezvous in rust where data can optionally be swapped between the two threads.

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