Comments (3)
Following statistics need to be updated:
Main tool selection panel
- transport overview (passengers)
- citizens overview (births/deaths)
- natural resources
- tourism
- tours overview (attendees)
Tool panels
- transport line overview
- tour overview
- budget (tool tips)
- city info (tourists)
- loans
Main panel
- building tool tips (upkeep and water)
- roads tool tips (upkeep)
- money/citizens tooltip
Info panels
- water & drain (productivity)
- garbage processing (productivity)
- power plants (coal/oil)
- heating (oil)
- medical (patients)
- crematorium / cemetery (funerals)
- bathes (visitors)
- park (visitors)
- unique buildings and monuments (visitors)
- all (building upkeep)
- district info (tourists)
from realtime.
Nice overview!
Got no access to the game for a few weeks, but i think roads and stuff also show upkeep per week.
So are you gonna change to show the actually week stats (7 realtime days)?
from realtime.
Showing stats for a particular predefined period is not possible (be it an hour, a day, or a week). The reason of that is how the game does calculate the statistics. The game calculates all stats every 3840 simulation frames regardless of what time flow Real Time configures. This leads to a very odd situation: all economy and logistics are based on this 3840 simulation frames period. Set the time flow speed to 7 - and one stats period is 80 minutes. Set the speed to 1 - and the stats period is one minute!
Since the statistics gathering is scattered across the whole game, it would be a nightmare trying to synchronize the calculation with the time flow speed. And keeping in mind that the time speed in Real Time can arbitrary change (and often)...
So instead, the statistics period will be shown, not the alternatively calculated values.
That means:
- on time speed 7 in Real Time, you will see 20 passengers in last 80 min.
- on time speed 1 it will be 20 passengers in last 1 min.
These are the same 20 passengers in the same time, but the calculation period was different (because of different time speed).
This also affects the economy (income / expense), upkeep costs, oil and coal storage, water consumption, etc. etc. You will see this new statistics period for all of those parameters, but the numbers will be the same.
from realtime.
Related Issues (20)
- compatibility with epic version HOT 2
- Option to unsync time of the day from the simulation HOT 2
- Events with Campus DLC keep getting cancelled
- Scale options/sliders
- Campus Dormitories lose most student capacity during the night HOT 1
- Vehicles getting stuck 'boarding'
- I get this error
- time flow is not consistant with actual time flow on speed 1 HOT 2
- Epic Games not Compatible (Suggestion) HOT 1
- Not Subscribed Error
- Is it possible to have a setting to use actual real time and location?
- Crimewave issue hurting population and residential area
- Array Index spam HOT 1
- Schools not Working Properly HOT 1
- update please HOT 1
- cant install this mod with the new format
- Hospitals - Citizen sickness
- Real time isn't obeying the "Pause Building & Upgrade during night time" rule
- Mod doesn't work and tells me I need to be subscribed to use it, but I am already subscribed.
- Low number of tourists following Hotels & Retreats update
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from realtime.