douysu's Projects
各种算法代码仓库
C++功力提升仓库.
This project is aimed at jump-starting a C/C++ project that can build libraries, binaries and have a working unit test suite. It uses CMake build system and is deliberately completely minimal.
个人代码仓库
记录3D开发内容,学习过程中的总结和记录,包括引擎、图形、OpenGL、Shader等,保持更新ing.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
3D图形学算法Code。包括软渲染、光线追踪、PBR等等~
Hazel Engine
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
基于物理的渲染项目内容。
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
Shader仓库.
Fast C++ logging library.
A modified version of SPlisHSPlasH for using in my graphics research. The original version is here: https://github.com/InteractiveComputerGraphics/SPlisHSPlasH
从零开始建立3D引擎
光栅渲染器
TinySTL is a subset of STL(cut some containers and algorithms) and also a superset of STL(add some other containers and algorithms)
Unity_SeparableSubsurfaceScatter
3D水族馆壁纸