This project will go private once the server/client implementation is finished and documented. Aims to create an off thread networking implementation that mimics ealry call of duty p2p server/client system that yields flexibility to other hosting systems like a dedicated server cloud distrobution - (later)
overall this frees developers from being at the mercy of unity's networking implementation as it is ever changing and restricts alot.
see most recent commits on branch "this will be the day to remember" for most recent changes
updates to the readme will be made as testing is rolled out