Comments (3)
Those unplayable .txtp are rather complex (simulating sequenced audio from the original PS2 game), and are hitting some of vgmstream's safe limits (too many layers).
This needs to rework some things in vgmstream, meanwhile I'll see if I can detect those cases and mark them.
from wwiser.
Those unplayable .txtp are rather complex (simulating sequenced audio from the original PS2 game), and are hitting some of vgmstream's safe limits (too many layers).
This needs to rework some things in vgmstream, meanwhile I'll see if I can detect those cases and mark them.
Thanks for looking into the TXTP files. never knew it was that complex.
Another question I wanted to ask.
I did go through the limitations section of WWISER and found out that some of Wwise's effects and features are not supported by WWISER as of now.
As some of the music tracks from this game extracts with vgmstream, I was curious if these extracted music tracks use those features that are not supported by WWISER.
So does WWISER have a marker for naming the generated TXTP files for these tracks that are using those effects and features ?
if there is no special marker to the generated TXTP filename, then does that mean that the TXTP file generated for that track is accurate and the music is extracting properly without missing anything ?
Some of the tracks don't have any marker to their generated TXTP filename and there are some tracks where the generated TXTP filename has the {s} marker which is crossfade. Some of them have the {s}=(1222337652=723530721) marker as well.
from wwiser.
There are no markers for most missing features or effects because it's hard to detect and quantify them. Most songs are missing "overlaps" but often it isn't too noticeable, or it's enabled yet no audio actually overlaps. Or if some TXTP with SFX uses the pitch or panning effect, the default non-pitched SFX is listenable too. Also, other cases like mixed sample rates aren't detectable by wwiser.
Generally markers are cases the user can manually fix. {s} tells you you can pass variables (or manually edit the .txtp) to silence certain parts, and {s}=(1222337652=723530721) that wwiser has automatically detected and silenced some cases based on states.
I'll think about adding other marks but seems time better spent on fixing vgmstream.
from wwiser.
Related Issues (20)
- Issue with some .txtp in Pokemon Legends Arceus HOT 9
- wem_exists error [Elden Ring (Steam)] HOT 3
- Event name HOT 2
- BNK HOT 1
- Not working with Luigi's Mansion 3 HOT 3
- foobar2000 can't open *.txtp files HOT 1
- not compatible with xbnk HOT 4
- Unsupported bank version HOT 4
- Code license HOT 4
- Question about converting txtp files on foobar2000 using latest version of vgmstream HOT 3
- Unable to view the properties inside of a Wwise Harmonizer effect. HOT 4
- AttenuationID using uid rather than sid HOT 4
- Event-Based Packaging (AkAssetPlatformData and AkMediaAsset) support HOT 1
- Can he be used as a module in python? HOT 2
- Unlikely count error HOT 2
- Error while generating `!tags.m3u` HOT 1
- feat: Allow `--txtp-lang` to accept multiple languages. HOT 7
- Open HOT 1
- Add new wwnames file HOT 1
- Inconsistent "sourceId" casing in XML export. HOT 2
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from wwiser.