Comments (3)
We should be able to fix this now that we have the new cursor events that are fired on the scene as well as the object.
from altspacesdk.
Oh this is what you were referring too. Yeah we def need to. The more edge
case of mousing up on the environment may be slightly more involved
On Mon, Aug 24, 2015 at 11:32 AM, Amber Roy [email protected]
wrote:
We should be able to fix this now that we have the new cursor events that
are fired on the scene as well as the object.—
Reply to this email directly or view it on GitHub
#36 (comment)
.
from altspacesdk.
Fixed in PR #44
from altspacesdk.
Related Issues (20)
- holocursorenter on prototype? HOT 1
- network sync request HOT 3
- App loading taking >2 minutes
- Create synced objects after initial load
- Third Party of Position Tracking for Altspace HOT 1
- cannot synchronize app state, only object position/rotation
- OBJMTLLoader does apply crossOrigin to MTLLoader HOT 1
- ColorHoverEffect/CursorEvents grouping cloned objects together HOT 2
- Falling Blocks app not working
- Chess not responding properly to cursor interaction HOT 1
- if you beam a holographic app before it has loaded an object it will go to a 2d enclosure HOT 1
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- Puppets App Firebase Permission Denied HOT 1
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- Models must be triangulated HOT 1
- No mouse cursor shown on Desktop Version using Windows 10 HOT 2
- Please remove the THREE.js requirement for including altspace.js HOT 2
- Clone does not work with physijs objects HOT 2
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