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pichiwmap - WebGL WASM Map in Go

Requires a version of Go > 1.11beta1 (recommend build master from source)

An attempt to write a 2D/3D WebAssembly + WebGL "Slippy Map" for OpenStreetMap data (and other tile servers with the same tile structure).

Right this package is very experimental and most rendering logic is proof-of-concept in cmd/sample.

Done

  • Basic map rendering sample (cmd/sample)
  • Gesture / mouse panning and zooming
  • Manual lat/lon/zoom entry
  • Animtated keyboard panning
  • Abstract the map logic from the rendering logic
    • Push all map logic into the "pichiwmap" package and a "pmwebgl" implementation of the renderer.
    • Make UX friendly (map, err := NewMap("divid"))

TODO

  • Handle edge of the decidedly non-flat Earth.
  • Implement concurrency protection (single thread != no race conditions :))
  • Spike on vector tiles instead of (or in addition to) raster tiles.
  • Refinement of cache/loading (on-going)
  • Markers, polygons, etc.
  • JavaScript hooks to allow non-wasm/go programmers to utilize the map

FUTURE

  • 3D Elevation/terrain (this is why I'm using WebGL instead of canvas)
  • 3D Tilt controls
  • Leverage any future WASM / OpenGL native (non-javascript based) and other integrations
  • Much more! (scope is not yet well defined)

Shout-outs

As early as Go+WASM is, I'm already standing on the shoulders of giants.

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