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Name: Andrew H. Cox
Type: User
Location: London, United Kingdom
Blog: http://ahcox.com
Name: Andrew H. Cox
Type: User
Location: London, United Kingdom
Blog: http://ahcox.com
Markdown to suck into my website.
ahcox.github.io source
Simple regression tests for gfxrecon-convert on systems with bash and named pipes
Fork of Fork andrew-lunarg/gfxreconstruct of Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior
A Cocos2D-x C++ 14 App using std::async to generate tiles of the Mandelbrot set in the background. Built for MacOS and iPad pro 9.7".
Generator of Vulkan Layers, backed-up in case the deprecated upstream is deleted. No local changes and not under active development.
A modern cross-platform low-level graphics library and rendering framework
Backup of EmberGL - 2D/3D graphics library featuring a tiled software rasterizer. Saving in case the original goes away before I have looked at it.
A bunch of links to game development resources.
A bunch of links to grapics development resources. This is published at http://ahcox.com/graphics/graphics-resources
Mini Metric Grid Beam (See How to Build With Grid beam by Phil Jergenson, Richard Jergenson and Wilma Keppel https://newsociety.com/books/h/how-to-build-with-grid-beam, and a video by Kirsten Dirksen https://www.youtube.com/watch?v=PIMESt9iLYg)
Physical designs of a simple machine for automated grid beam production. #gridbeam
For contributing to Vulkan C++ API headers
A WIP Vulkan codebase
Jason Turner's template
NVIDIA GameWorks Graphics Samples: A backup of the newest version of this GL4, GLES2, GLES3, and Vulkan SDK that I could find. [SDK 3, 16 August 2017, 36 Commits]
The beginnings of a simple parallel grep implementation in modern C++. Mono thread, dual thread, and many thread variants of core searching lines of an input stream for a regex implemented. Pending some profiling to motivate further work.
Forked to make a branch which dumps the final scene to a bunch of constant data that can be included in a glsl shader.
Experimenting with the new SDL3 and with the Vulkan C++ wrapper header-only library from Khronos (from Nvidia workstation graphics)
Playing with the stlab concurrency library.
SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.
Examples and demos for the new Vulkan API
The Vulkan API Specification and related tools
Time-ordered notes on Vulkan articles and videos, newest on top
A minimal implementation of the VK_KHR_ray_tracing extension.
A bunch of links to web development resources.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.