Doğa Oruç's Projects
Recreation of old well known games using DoaEngine.
Implementation of "Battleships" game in Java.
I'm a simple man. (Don't Just Fork, star too 🥺)
My website hosted on GitHub Servers
Color Hole mobile game clone implemented in C# using Unity.
Adrenaline Gamer Half-Life Mod
Bilkent University Computer Graphics course Assignment 2.
This repository contains best profile readme's for your reference.
Simulator for all known color vision deficiencies.
A program to draw one of numerous crosshairs on player's screen. Especially helpful when playing games that disables crosshairs.
Counter Strike 1.6 CVar list and github web page
DEPRECATED!!! An (almost) fully functional theme engine for MARS.
A header-only C++ library for checking the host os/compiler in a modern way.
DoaEngine is a project that is intended to assist writing games in 2D space using the Java programming language. It is built upon Sun Microsystem's Graphics Context, which then refactored to "AWT Graphics".
An endless zombie survival game written in Java.
Easy ease, you know you want it.
Bilkent University Digital Design 2017 course term project.
Github colors for all the programming languages
:zap: Dynamically generated stats for your github readmes
OpenGL Mathematics (GLM)
A guide to using modern OpenGL functions.
Hexic inspired HexFall clone implemented using Unity and C#
C, C++ headers and C# classes for icon fonts: Font Awesome, Fork Awesome, Google Material Design, Kenney game icons and Fontaudio
JNI based binding for Dear ImGui
Colorizing text editor for ImGui
Single Header Hotkey editor for dear imgui
Bilkent IEEE Kursu
:sparkling_heart: Pure Java binding for dear-imgui
Application that draws numerous Lissajous figures
An application that draws a trail that follows the mouse pointer and fades after a time.